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  1. Hello, Sailor

    03/22/08 07:48:02 | 0

    "You are standing in an open field west of a white house." Thus began one of the earliest computer text adventures, Zork. It was a vaguely D&Dish world with a quirky, slightly geeky sense of humor, as anything computer related was at the time. It was followed by Zork II, then Zork III, and then… the world changed. At least computers changed. Games came along with pictures, sound, and even short snatches of video, making the old-fashioned text adventure seem rather quaint. Not liking the idea of being placed on the memory wall next to Grandma's victrola, the franchise came out with Return to Zork. The opening screen, music swelled with the dramatic pretensions of Carmina Burana as a helicopter "camera shot" circled in on, you guessed it, a white house. Boy, did it suck. Return to Zork has to be one of the dullest, emptiest, most inanely stupid CD-Rom games out there. Why? Because it tried to actually show you what had only been evoked before from words....
  2. The Day Something Happens

    03/13/08 06:54:58 | 0

    Many years ago we had a thread based on Aristotle's Poetics for Screenwriters, luscious little volume which broke down these timeless principles of storytelling with examples from movies that we all know. Oedipus, Odysseus, three bags full. We kinda-sorta know the gist: slept with mom, trojan horse, bitch of a time getting home. But we don't really know the story, not to follow Ari dissecting the moving parts. But Michael Corleone, there we know the story fiber by fiber, molecule by molecule. An offer you can't refuse. You broke my heart, Freddo. Leave the gun; take the cannoli. The title of that thread was "Never follow rules…" and that is taken from an Aaron Sorkin quote, which is simply the best piece of advice for...