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  1. Garbage In, Garbage Out

    04/20/08 07:03:30 | 0

    2 of my ex-clients are their own worst enemies. In one case, it might be deliberate. One of those subconscious self-destructive tendencies that there is no cure for but therapy. If someone is out to sabotage themselves, they'll succeed and there's nothing anybody can do. All you're going to get if you support, forgive, and overlook the behavior is to wind up on the list of things they have to drive away or destroy to achieve the alone-and-miserable status they think they deserve.

    The one ex-c, as I said, is a question mark on that score. The other definitely is not, and that's good news/bad news territory, because GOOD-it can be fixed. BAD-if it isn't, then he too winds up in the alone-miserable-failure heap when he doesn't need to be.

    The failing both ex-cs have is GIGO: Garbage In, Garbage Out. They tend to hire crappy people who come cheap - and there is a very good reason for that. It's like...
  2. Hello, Sailor

    03/22/08 07:48:02 | 0

    "You are standing in an open field west of a white house." Thus began one of the earliest computer text adventures, Zork. It was a vaguely D&Dish world with a quirky, slightly geeky sense of humor, as anything computer related was at the time. It was followed by Zork II, then Zork III, and then… the world changed. At least computers changed. Games came along with pictures, sound, and even short snatches of video, making the old-fashioned text adventure seem rather quaint. Not liking the idea of being placed on the memory wall next to Grandma's victrola, the franchise came out with Return to Zork. The opening screen, music swelled with the dramatic pretensions of Carmina Burana as a helicopter "camera shot" circled in on, you guessed it, a white house. Boy, did it suck. Return to Zork has to be one of the dullest, emptiest, most inanely stupid CD-Rom games out there. Why? Because it tried to actually show you what had only been evoked before from words....
  3. Food Glorious Food (Part 1)

    03/07/08 06:53:03 | 0

    There is a lot of food in Cat-Tales. Partially, that's because I, like all writers, am influenced in subtle ways by a few core works I read early on. One of those cores for me is E.F. Benson's Lucia novels. In this hyper-genteel world set in England between the wars "that horrid thing that Freud called sex" (as one character puts it) simply is not acknowledged. It's alluded to maybe twice in six novels. And in its place, we have quite a lot of delectable food. In Cat-Tales we can and do talk about sex, so the food isn't a substitute, but it does contribute a layer of sensuality to the proceedings. I love evoking the senses, and too often in fiercely visual media like comics and movies (and the fan fiction based on them) there is a tendency to forget we've got four other avenues in. There isn't anything intrinsically easier in describing a visual image, we just do it more. But when you cross the street and start working on sounds, a little exercise...